11/11/2022 0 Comments Wizard101 the stellarium![]() The polymorphs are cool but are available at the Bazaar, also note Polymorphing reduces a Characters Health(especially at higher levels) and turns off Gear Stats. The Stellarium is the first of three large astral dungeons in Celestia. The Accuracy Spells I imagine are there for Storm Wizards mostly, Gear mitigates the need and those enchants are not too rare a TC at Bazaar. Wizard101 Aura Spells Aura spells are the initial part of the Star School. Wizards needing better Defense Train Fortify. You will see a 'blue brick path' that leads down. ![]() The Moon School Trainer has 2 Polymorph Cards: Polymorph Gobbler(Level 50, changes you into a Gobbler for 6 Rounds) & Polymorph Mander(Level 52, Polymorph into a Mander for 6 Rounds)įrom Base Camp Spells, Train Strong & Giant. How do you get into the stellarium in wizard101 Keep the 'Inactive Protector' to your right side and walk past him. ![]() The Star School Trainer has 2 Aura Spells: Fortify(Level 50, increases Resistance for 4 Rounds +15%) & Amplify(Level 52, increases Damage for 4 Rounds +15%). The Sun School has 4 Enchantment Cards: Strong(Level 50, makes the Damage of a Hit Card Stronger, +100), Keen Eyes(Level 50, enhances Accuracy on a Spell, +10%), Giant(Level 52, makes the Damage of a Hit Card Giant, +125), & Accurate(Level 52, enhances Accuracy on a Spell, +15%). ![]()
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